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by light_rock_zz

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FAQ (IOS) by light_rock_zz

Version: 5.3 | Updated: 07/29/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide

VIP Missions

VIP Mission Details

The mission debriefing will only come at the fastest, 15 minutes after the mission reset time.

VIP missions are only available to those who have the Phoenix 2 VIP active.

  • Unlike normal daily missions , VIP missions differ by rank categories:
    Bronze Silver Gold Platinum

    Cadet
    Ensign
    Sergeant

    Ace
    Lieutenant
    Captain
    Colonel
    Major
    Commander
    Marshal
  • This means that daily, all bronze ranks get the same VIP mission, all silver ranks get the same VIP mission and all gold ranks get the same VIP mission.
    • Platinum gets a different mission since there is only Marshal in Platinum.
  • VIP missions allow you to pilot only the assigned apex for the day.
    • It does not matter if you do not own the apex , or even the ship itself. You will be allowed to pilot this apex on the VIP mission for the day at no cost.
    • The apex you are allowed for the day follows a 200 day cycle detailed below. (Please be patient as the cycle is being built up.)
      • The apex provided for the day is the same for all of Bronze , Silver , Gold and Platinum VIP missions.
  • Like normal daily missions , VIP missions reset at exactly 12am GMT+0 / UTC+0 everyday.
  • The credit reward per wave cleared is a flat ¢10, no matter the category.
    • The VIP mission is always 5 Acts long, even for Bronze VIP missions .
    • Thus, you will earn a maximum of ¢200 per VIP mission.
  • There is only one leaderboard for each of Bronze, Silver, Gold and Platinum.
    • Scoring #1 in a Platinum VIP mission after reset grants you a special (VIP) Best of the Best badge.
  • Progress made in VIP missions do NOT affect rank promotion or demotion, unlike normal daily missions .
  • Since you have a fully upgraded ship with apex effects, consult the Advanced Tier List to find strategies for the apex that you are using for the day.

Here are the difficulties of the different categories of VIP missions, according to the dev:

  • Platinum VIP missions ≈ Between daily S3 and daily S4 mission of Marshal rank.
  • Gold VIP missions ≈ Major rank.
  • Silver VIP missions ≈ Lieutenant rank.
  • Bronze VIP missions ≈ Ensign rank.

Here are the mission tier descriptions for each category:

Bronze VIP Mission Silver VIP Mission Gold VIP Mission Platinum VIP Mission
Bronze-Tier VIP Mission: Use the provided Apex form to complete this engaging mission.Silver-Tier VIP Mission: A demanding mission well suited for the selected Apex form.Gold-Tier VIP Mission: A challenging mission where mastery of the provided Apex form is key to victory.Platinum-Tier VIP Mission: Only perfection will see you through this true bullet hell.

Mission Suitability

One of the highlight features of VIP missions is to try out apexes before you buy them.

  • This guide tells you how far apart are the VIP missions of the 2 apexes of a ship, so you may strategize on when to get the Phoenix 2 VIP .
    • This guide respects the order of apexes Phoenix 2 places them for each ship. As such, if the gap is positive, the VIP mission for the ship's first apex comes BEFORE its second apex. If the gap is negative, the VIP mission for the ship's first apex comes AFTER its second apex.
    • The lower absolute value will be given. Given that the VIP mission cycle is obviously, a cycle, it is always possible to derive another value using (Current value ± 200) % 200.
      • For example, if the gap is -28 (think of this as taking 28 steps backwards in an oval track), it is also possible to express the gap as +172 (taking 172 steps forward in the oval track), but -28 will be used instead.
      • Both addition and subtraction have the same start and end points.
  • The mission type assigned to the apex may not always allow the effects of the apex to shine.
  • As such, this guide also tries to give you a rating of how well the mission is suited so you may choose to get the Phoenix 2 VIP at the right time to try out certain apexes .
  • The rating given is split into 5 tiers, which are defined as follows:
    • X Tier: The VIP mission is an excellent portrayal of the effects of the apex .
    • S Tier: The VIP mission is a great portrayal of the effects of the apex .
    • A Tier: The VIP mission is a better than average portrayal of the effects of the apex .
    • B Tier: The VIP mission is fine, but doesn't allow the effects of the apex to be felt much. Alternatively, the apex effects just isn't that strong to be portrayed in any manner anyway.
    • C Tier: The VIP mission is NOT suitable for the apex at all.
  • A brief justification of the rating is also given.
Apex Sequence NoGap (Days)Mission TypeMission Suitability
Shinova Alpha090+54Dart/Pellet/Laser CAn insignificant apex with small chance of being able to use better Bullet EMP coverage to possibly reset lasers.
Shinova Delta144General (−Lasers) SA good apex on a Bullets Only mission type which is perfect for Shinova.
NC-150 Gamma037 Dart/MIRV AA very strong apex in a mission type that NC-150 isn't well equipped for.
NC-150 Beta
Tar'Cah Delta112 Shuriken/MIRVA XThe EMP Laser apex makes Tar'Cah nearly invincible in Shuriken/MIRV missions.
Tar'Cah Lambda
Veil Beta
Veil Sigma
Krillou Gamma096−63General (−Lasers) SA very strong apex in a decently well suited mission type.
Krillou Alpha033Dart/Pellet/Laser C

Deleting bullets infrequently in a fast paced mission type mean very little.

Jericho Alpha119+20Dart/MIRV SA nice improvement apex on a mission type where taking out dangerous MIRV and Doomsday Super MIRV turrets can make a difference, but the Radar Upgrade may target dart turrets instead.
Jericho Gamma139Laser/Pellet AFocus allows you to keep on reflecting lasers, but it would be nice if some bullet hell was thrown in to train using Personal Shield Fade Out.
Fujin Epsilon081+33Shuriken/Boomerang/MIRV AAn insignificant apex in a mission type that is neutral.
Fujin Sigma114Shuriken/MIRVA BA very powerful apex in a mission type which Fujin is very weak to due to its mostly forward firing damage means.
Jn'Dur Gamma
Jn'Dur Epsilon
Tempest Delta
Tempest Beta
Yoth-Hola Beta145−21Laser/Pellet XAn easy mission type with lots of opportunities to go upfield to utilize the additional lasers for damage.
Yoth-Hola Epsilon124Laser/Shuriken SAlthough an insignificant apex, this mission type is probably the best way to showcase it since Sentinel can eliminate laser MIRVs while you stay shielded in Personal Shield, allowing a potentially safer exit. The few lasers also make eliminating Super MIRVs just slightly easier.
Razor VI Beta
Razor VI Sigma018General (−Boomerangs) SA strong apex in a well suited Mixed Bullets & Lasers mission type.
Mist Star Lambda043 Dart/Pellet/Laser SA rather strong apex in a mission type which allows for some grazing to pull off more Stun EMPs to feel the strong stun effects.
Mist Star Gamma
Proxymar Delta126−34Shuriken/MIRVA BA mission type which Proxymar is not at all equipped for, although the difficulty of the mission means the Extended Range might help.
Proxymar Beta092Dart/MIRV BEMP Core deletes some bullets from MIRVs, but a dart heavy mission type makes setting up Mega Bombs hard in the first place.
Oran Beta105−66Dart/MIRV BDarts make it easy to graze to gain Aura, but getting emergency particles can grow Stun EMP slightly faster to just enough of a size to reach some dangerous turrets.
Oran Delta039General (−Lasers) ADecent apex in a mission type that is neutral.
Kada Veni Alpha
Kada Veni Gamma
Wrackr Alpha063+72General (−Lasers) AAverage apex in a mission type that is neutral.
Wrackr Epsilon135Shuriken/MIRVA XA powerful apex in a Bullets Only mission type that allows Bullet Detonator to shine really well.
Trireme Tau
Trireme Gamma128General (−Lasers) SA strange apex in a mission type that is neutral. Would be a bit better if deployed in an easier mission type due to main weapon and invader affinity mismatch.
Cinnri Lambda
Cinnri Tau136Laser/Shuriken SA powerful apex in a mission type which although Cinnri is not good against, the strength of the apex makes it doable.
Phoenix Delta064+23Laser/Shuriken XVery powerful apex well suited to a mission type with lots of lasers but also a fair amount of bullets from shurikens.
Phoenix Beta087Laser/Pellet XSupersize catches more lasers and deletes more bullets quite well too.
Buhloo Epsilon091 Shuriken/Boomerang/MIRV SA very strong apex in a mission type that is neutral.
Buhloo Gamma
Czar Lambda098+18General (−Lasers) SA very strong apex in a decently suited mission type.
Czar Delta116Dart/MIRV AAn interesting apex in a decently suited MIRV-heavy mission type where Double Teleport can be used to eliminate MIRVs more efficiently.
Havoc Alpha
Havoc Gamma
Geist Phi
Geist Sigma
Juggernaut Delta
Juggernaut Lambda070General (−Lasers) SA very strong apex in a less than ideal mission type with fast bullets which makes charging Mega Bombs difficult, making pulling off the Mega Bomb + Destructor Wave combination harder.
Tillat'Or Gamma050 General (−Pellets) AA rather strong apex in a less than ideal mission type with not a lot of lasers to reflect.
Tillat'Or Epsilon
Elyon Lambda097+43General (−Boomerangs) AGood chance to shred some Invader shields but more ideal in a mission with slightly less lasers.
Elyon Beta140General (−Lasers) AA powerful apex in a mission type with a bit too many bullets for Elyon to handle.
Ogon Beta
Ogon Phi024Dart/MIRV BAn apex with a great improvement but deployed in a terrible mission type which Ogon is obviously not well equipped for.
Vuxine Gamma123 Dart/MIRV AA useless apex in a mission type where darts are aplenty and there should be plenty of grazing, but MIRV heavy waves may require desperate Aura.
Vuxine Alpha
Photurius Lambda129 Dart/Boomerang/Laser SA fast paced mission type that allows Double Shot to be used quite effectively.
Photurius Tau
Xaniea Lambda093−13Dart/MIRV BA strong apex in a difficult dart and MIRV heavy mission which makes teleporting up close to Invaders to utilize Explosive Arrival very difficult.
Xaniea Tau080General (−Lasers) SWell placed in Gau Prime to highlight the aesthetics of playing this ship, with just a lack of lasers and Sinister Invaders to complete the color palette.
Arietis Lambda051 General (−Lasers) XA very well suited Bullets Only mission type for Bullet Detonator to shine, while keeping bullet density manageable for Arietis to handle.
Arietis Epsilon
Atlas Delta
Atlas Alpha053Laser/Pellet XSupersize catches more lasers and deletes more bullets quite well too.
Essin Alpha068−22Laser/Shuriken SA decent apex in a decently well suited mission type for Essin.
Essin Gamma046Laser/Pellet XLots of lasers to fully utilize the destructive power of Super Reflect.
Ex04239 Sigma026+39Dart/MIRV SA difficult mission type which is less than ideal for Ex04239, which emphasizes the defensive capabilities of Ion Warheads.
Ex04239 Phi065General (−Lasers) AA powerful apex in a mission type which is less than ideal due to shuriken floods that can make flying Ex04239 difficult.
Aurora Lambda150+71Shuriken/Boomerang/MIRV SA shuriken heavy mission type alongside with some MIRVs makes the Extended Clearance quite useful.
Aurora Tau021Shuriken/MIRVA SAlready a well suited Shuriken/MIRV mission type for Aurora, Homing Module can make it easier to hit some Invaders but would be better expressed in a mission type with maneuvering difficulties like Dart/MIRV to highlight its possible usefulness.
Von Braun Delta
Von Braun Beta022Dart/MIRV AA good improvement apex in a mission type Von Braun is badly equipped for, but the better reach of the Daisy Cutter allows to eliminate some hard-to-reach Invaders while avoiding MIRVs from detonating.
Gorthaur Beta
Gorthaur Alpha
Heechi Beta041+35Shuriken/Boomerang/MIRV SA good improvement apex in a mission type which is neutral.
Heechi Delta076Laser/Shuriken XLaser Heavy mission type with lots of lasers to reflect.
Prime X Tau083−31General (−Lasers) BNot a strong apex anyway, but shuriken flood here may make a small difference.
Prime X Epsilon052Dart/Pellet/Laser XA very strong apex in a fast paced mission type that is well suited to Prime X’s playstyle.
Sakura Epsilon082−44Dart/Pellet/Laser SA decent mission type for barriers to be placed upfield often to effectively contain threats from both bullets and lasers.
Sakura Phi038Laser/Shuriken BA strong apex in a strange mission type where you can get shot point blank by shurikens and also potentially trigger Super MIRVs easily while trying to utilize Explosive Arrival.
Vani-Vith Epsilon102+28Shuriken/Boomerang/MIRV SA strong apex in a decently suited mission type.
Vani-Vith Sigma130General (−Lasers) BNot a strong apex anyway, but shuriken flood here may make a small difference.
Zephyr Beta074+72Dart/Boomerang/Pellet CAlready an insignificant apex, faster bullets mean easy to graze with less of a need for emergency Aura.
Zephyr Epsilon146Shuriken/MIRVA SLots of bullets to utilize Bullet Detonator, but Zephyr may not hold up against such a heavy bullet hell.
Baqlor Lambda138 General (−Lasers) XA very powerful apex that can handle pretty much any mission type.
Baqlor Phi
502-Q8 Beta047 Dart/Pellet/Laser BA fast paced mission type where Double Phalanx doesn't help too much, but can possibly make a difference in getting off some Mega Lasers.
502-Q8 Alpha
Dragonfly Epsilon027 Shuriken/Boomerang/MIRV SA strong apex in a mission type that is neutral.
Dragonfly Gamma
Hime Lambda099+14Dart/MIRV AA strong apex in a mission type that is not very ideal.
Hime Epsilon113Dart/Pellet/Laser SA fast paced mission which makes sense for you to jump sides to split the 2 Mega Lasers between 2 columns.
Hunter Alpha056+6Dart/Pellet/Laser CInsignificant apex in a mission with little opportunity to clear bullets that are unlikely to linger for long.
Hunter Gamma062Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Hunter, Double Phalanx is also great at clearing more bullets.
Gladius Epsilon125 General (−Lasers) SA strong apex in a decently suited mission type.
Gladius Gamma
Lokie Alpha089+48Laser/Shuriken XSupersize catches more lasers and deletes more bullets quite well too.
Lokie Delta137Dart/Pellet/Laser SA rather powerful apex in a mission type with a good amount of lasers.
Barret Epsilon
Barret Beta103General (−Lasers) SA rather strong apex in a decently suited mission type.
Saber Epsilon
Saber Beta147Dart/Pellet/Laser SA mediocre apex for a strong ship that fits in any mission type.
Valkyrie Gamma073 Laser/Pellet XA Laser Heavy mission type with lots of lasers to reflect.
Valkyrie Delta
Proteus Beta
Proteus Gamma020Dart/Pellet/Laser SA very strong apex in a mission type which is slightly less than ideal.
Yigothu Omega
Yigothu Sigma060Dart/MIRV SAlready a well suited Bullets Only mission type for Yigothu, Deep Field also slows down MIRV turrets effectively.
Torrent Beta042 Laser/Pellet SLots of lasers to reflect to realize the power of Super Reflect, except in a mismatching Invader affinity mission.
Torrent Alpha
Orion Delta066+67Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Orion, EMP Laser makes Orion practically invincible in this specific mission type.
Orion Lambda133General (−Lasers) BNot a strong apex anyway, but shuriken flood here may make a small difference.
Exarch Epsilon035−5General (−Lasers) SAn average apex in a mission type that is neutral.
Exarch Omega030Dart/MIRV AA good apex in a less than ideal mission type for Exarch, but the better reach of Phase Prisms is nice for a mission type that limits maneuverability.
Njörun Lambda075+47Laser/Shuriken/Pellet ASlowing Invader lasers might help with letting Personal Shield cool down before next use.
Njörun Gamma122Laser/Pellet XLots of lasers to reflect to realize the power of Super Reflect.
Boxer Beta
Boxer Alpha061Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Boxer, Double Phalanx is also great at clearing more bullets.
Sonah Alpha
Sonah Gamma106Dart/Pellet/Laser AA decent apex in a fast paced mission type that may limit movement since Sonah is quite weak, making it hard to fire Ion Cannons properly.
Corsair Sigma032+37Shuriken/Boomerang/MIRV SA powerful apex in a mission type that is neutral.
Corsair Tau069General (−Lasers) BAn insignificant apex in a less than ideal mission type due to too many bullets and too many shurikens.
Antioch Delta141 Dart/Pellet/Laser SA strong apex in a mission type that is neutral.
Antioch Beta
Uhb Delta
Uhb Epsilon104General (−Lasers) ANot a very bullet dense mission type, but Extended Range can help clear some shuriken floods.
Trinity Phi127−20Dart/Boomerang/Pellet AA decent apex which is not very well realized in a mission type that doesn't require much turret elimination priority.
Trinity Delta107General (−Lasers) SA good apex for an all rounded Trinity.
Wraith Lambda048 Shuriken/Boomerang/MIRV BIt's generally quite rare to be cornered in this mission type since boomerangs are dangerous far away, making the Extended Range not very well utilized.
Wraith Gamma
X-81 Beta028+90General (−Lasers) AA decent apex in a less than ideal mission type as less bullets would be preferred.
X-81 Gamma118Dart/MIRV CAn insignificant apex in a mission type which X-81 is weak to.
Scuuxun Tau109−78Dart/Pellet/Laser AA rather strong apex in a mission type which can limit maneuverability, allowing Extended Range to be quite useful sometimes.
Scuuxun Delta031Shuriken/MIRVA SAn average apex in a mission type where navigation to the other side of the field can be difficult due to so many MIRVs, which allows this apex to shine a little.
Shogun Epsilon059+73Dart/Boomerang/Pellet XNo lasers to dodge and easy to graze darts and pellets. Just watch out for boomerangs.
Shogun Sigma132Dart/MIRV SAn extremely powerful apex that is quite versatile against most mission types, even Bullets Only ones.
NC-271 Beta
NC-271 Delta084General (−Boomerangs) SA rather strong apex in a mission type that is neutral.
Predator Delta117−38Dart/Pellet/Laser AA strong apex in a mission type that is neutral.
Predator Alpha079Shuriken/MIRVA SDecently suited Shuriken/MIRV mission type for Predator, with small improvements to withstand MIRV onslaughts with stronger barriers.
Lorilou Gamma086+22Shuriken/Boomerang/MIRV SDecently suited Bullets Only mission type, Double Phalanx clears shurikens well here.
Lorilou Epsilon108General (−Lasers) SA good apex in a decently well suited mission type.
AB8/Klyn Sigma078+56Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for AB8/Klyn, Reflex EMP High Damage makes it even more powerful.
AB8/Klyn Delta134General (−Lasers) BEMP Laser Apexes are weak against Dart heavy missions like these, but the shuriken floods make this apex slightly effective.
Polaris Gamma
Polaris Beta
Icarus Delta
Icarus Sigma148Dart/Boomerang/Pellet XAn extremely powerful apex in an easier mission type to allow room for maximization of Teleport Explosive Arrival.
Mirage Omega101−72Dart/Pellet/Laser AA fast paced mission type where additional stun can possibly make a difference in setting up another Nightfury.
Mirage Delta029General (−Boomerangs) CAn insignificant apex with small chance of being able to use better Bullet EMP coverage to possibly reset lasers.
Marauder Alpha
Marauder Beta058Laser/Pellet XAn easier Laser Heavy mission type with lots of lasers to reflect.
Lyova Lambda049+45Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Lyova, now even more powerful.
Lyova Tau094General (−Lasers) XA very strong apex in a decently suited mission type, where there are no lasers to threaten you.
Qhelqod Beta071 General (−Lasers) AAble to eliminate a fair bit of bullets in a Bullets Only mission type.
Qhelqod Gamma
Nimbus Sigma034 General (−Lasers) XA very powerful apex for an all rounded Nimbus.
Nimbus Epsilon
Widget Delta
Widget Tau
Reaper Tau057+74General (−Boomerangs) AGood chance to shred some Invader shields but more ideal in a Laser Heavy mission with more freedom to go upfield.
Reaper Lambda131General (−Lasers) SA pretty bullet dense mission to realize the usefulness of Vorpal Wake.
Luna Tau072 Dart/MIRV SA very powerful apex in a well suited Bullets Only mission type, but would be better in a Shuriken/MIRV mission.
Luna Omega
Zhetass Gamma095 General (−Boomerangs) XVery well suited Mixed Bullets & Lasers mission type which allows Personal Shield to defend Phalanx against lasers while Phalanx is dedicated to navigating bullet hell.
Zhetass Beta
Neni Epsilon077+33Dart/Boomerang/Pellet SA powerful apex in a well suited mission type.
Neni Delta110Dart/Pellet/Laser SA rather powerful apex in a mission type that is neutral.
Xavis Alpha152 Shuriken/MIRVA BAn insignificant apex in a mission type that Xavis is very weak to.
Xavis Gamma
Claymore Lambda019+26Laser/Shuriken CNot many bullets/MIRVs to delete with Disintegrator Warhead here, much better suited to a Shuriken/MIRV mission.
Claymore Delta045General (−Lasers) BNot a strong apex anyway, but shuriken flood here may make a small difference.
Starless Sigma055+96Dart/Pellet/Laser AA decently powerful apex in a mission type that is a bit hard to position yourself for optimal Reflex EMPs.
Starless Epsilon151Shuriken/MIRVA SAn average apex in a mission type which Starless is fine for, since it has Reflex EMP.
Kibarrax Epsilon
Kibarrax Lambda085Dart/MIRV CAlready a very difficult Bullets Only mission type for Kibarrax, despite its strength, it's very difficult to fly it well here to taste its power. More suited to Laser Heavy missions.
Banshee Sigma023+98General (−Boomerangs) SA reasonably powerful apex deployed in a reasonable mission type with a good balance of bullets and lasers.
Banshee Phi121Dart/MIRV XVery bullet dense mission type allows Disintegrator Warhead to really shine.
Zimitr Delta
Zimitr Epsilon025Dart/Pellet/Laser AA rather strong apex in a mission type which can limit maneuverability, allowing Extended Range to be quite useful sometimes.
Jeria Epsilon036−87General (−Boomerangs) SA very powerful apex in a mission type which is suitable for an all-rounded Jeria.
Jeria Sigma149Dart/MIRV XAn extremely powerful apex in a mission type Jeria can excel against.
Centurion Tau142 Laser/Shuriken SA very powerful apex in a well suited mission type.
Centurion Epsilon
Stinger Lambda111+4General (−Lasers) SA rather strong apex in a mission type that is neutral.
Stinger Epsilon115Laser/Pellet XA Laser Heavy mission type with lots of lasers to reflect.
Mistral Tau067+21Shuriken/MIRVA XExtremely bullet dense mission type allows Disintegrator Warhead to really shine.
Mistral Lambda088Dart/Pellet/Laser XFast paced mission type where Fast Charge can make a real difference in pulling off Mega Bombs that may not be normally possible.
Esperon Epsilon120−66Dart/Pellet/Laser CAn insignificant apex in a mission type where bullets are hardly dense.
Esperon Sigma054General (−Boomerangs) AAn insignificant apex deployed in a mission type where stunning turrets may or may not make a difference.
Naya Tau
Naya Phi143General (−Lasers) SThe minimal buff from this apex and a lack of defences for Naya may make this difficult.
Pandora Lambda040 Shuriken/MIRVA AA decent apex in a mission type which is not too ideal for Pandora.
Pandora Tau
Monsoon Gamma
Monsoon Epsilon100Dart/MIRV BA rather strong apex in a mission type that Monsoon isn't well equipped for.
Warden Sigma044 Shuriken/MIRVA BAn interesting adjustment apex deployed in a mission type Warden isn't very well equipped for.
Warden Phi
Disaris Sigma
Disaris Omega

VIP Mission Cycle

The mission cycle for VIP missions is the same for all of Bronze, Silver, Gold and Platinum.

  • This means the mission venue and mission type are the same. (As well as the apex , as previously mentioned.)
    • Bronze VIP missions can be considered to be more difficult relative to bronze rank normal daily missions , since boomerangs can appear.
    • Similarly, mission types that don't appear in normal daily missions in bronze , silver and gold ranks can appear in Bronze , Silver & Gold VIP missions.
  • Refer back to the Daily Missions section for the different mission types.

To find out the correct sequence number for the corresponding details of a specific specialist mission, use the formula (VIP Mission Number) % 200.

  • The % symbol means modulo. This means take the VIP Mission Number, divide it by 200 and take the remainder as the answer.
  • For example, if the VIP mission number is #947, then the sequence number is 147. (947 ÷ 200 = 4 with a remainder of 147).
  • The VIP mission number is different from the daily mission number. Therefore, you cannot directly use the daily mission number to calculate the sequence number for VIP missions.
    • However, you can use this alternate formula: (Daily Mission Number + 55) % 200.
    • For example, if the daily mission number is #3692, then the sequence number would be 147. [ (3692 + 55) ÷ 200 = 18 with a remainder of 147].
Sequence NoAllowed Apex Mission VenueMission Type
018.Razor VI Sigma Ceres MajorGeneral (−Boomerangs)
019.Claymore Lambda Zhey AunaLaser/Shuriken
020.Proteus Gamma Blight, Sector[3,84]Dart/Pellet/Laser
021.Aurora Tau Dovacoon ForgeShuriken/MIRVA
022.Von Braun Beta Dovacoon ForgeDart/MIRV
023.Banshee Sigma Ceres MajorGeneral (−Boomerangs)
024.Ogon Phi Dovacoon ForgeDart/MIRV
025.Zimitr Epsilon Arcology CQ-6Dart/Pellet/Laser
026.Ex04239 Sigma Zhey AunaDart/MIRV
027.Dragonfly Epsilon Blight, Sector[3,84]Shuriken/Boomerang/MIRV
028.X-81 Beta Gau PrimeGeneral (−Lasers)

029.

Mirage Delta Gau PrimeGeneral (−Boomerangs)

030.

Exarch Omega Arcology CQ-6Dart/MIRV

031.

Scuuxun Delta Ceres MajorShuriken/MIRVA

032.

Corsair Sigma Zhey AunaShuriken/Boomerang/MIRV

033.

Krillou Alpha Blight, Sector[3,84]Dart/Pellet/Laser

034.

Nimbus Sigma Zhey AunaGeneral (−Lasers)

035.

Exarch Epsilon Ceres MajorGeneral (−Lasers)

036.

Jeria Epsilon Gau PrimeGeneral (−Boomerangs)

037.

NC-150 Gamma Arcology CQ-6Dart/MIRV

038.

Sakura Phi Arcology CQ-6Laser/Shuriken

039.

Oran Delta Arcology CQ-6General (−Lasers)

040.

Pandora Lambda Blight, Sector[3,84]Shuriken/MIRVA

041.

Heechi Beta Blight, Sector[3,84]Shuriken/Boomerang/MIRV
042.Torrent Beta Blight, Sector[3,84]Laser/Pellet
043.Mist Star Lambda Arcology CQ-6Dart/Pellet/Laser
044.Warden Sigma Gau PrimeShuriken/MIRVA
045.Claymore Delta Blight, Sector[3,84]General (−Lasers)
046.Essin Gamma Gau PrimeLaser/Pellet
047.502-Q8 Beta Gau PrimeDart/Pellet/Laser
048.Wraith Lambda Dovacoon ForgeShuriken/Boomerang/MIRV
049.Lyova Lambda Dovacoon ForgeShuriken/MIRVA
050.Tillat'Or Gamma Blight, Sector[3,84]General (−Pellets)
051.Arietis Lambda Ceres MajorGeneral (−Lasers)
052.Prime X Epsilon Zhey AunaDart/Pellet/Laser
053.Atlas Alpha Blight, Sector[3,84]Laser/Pellet
054.Esperon Sigma Gau PrimeGeneral (−Boomerangs)
055.Starless Sigma Gau PrimeDart/Pellet/Laser
056.Hunter Alpha Blight, Sector[3,84]Dart/Pellet/Laser
057.Reaper Tau Gau PrimeGeneral (−Boomerangs)
058.Marauder Beta Blight, Sector[3,84]Laser/Pellet
059.Shogun Epsilon Zhey AunaDart/Boomerang/Pellet
060.Yigothu Sigma Arcology CQ-6Dart/MIRV
061.Boxer Alpha Blight, Sector[3,84]Shuriken/MIRVA
062.Hunter Gamma Arcology CQ-6Shuriken/MIRVA
063.Wrackr Alpha Dovacoon ForgeGeneral (−Lasers)
064.Phoenix Delta Gau PrimeLaser/Shuriken
065.Ex04239 Phi Arcology CQ-6General (−Lasers)
066.Orion Delta Dovacoon ForgeShuriken/MIRVA
067.Mistral Tau Dovacoon ForgeShuriken/MIRVA
068.Essin Alpha Gau PrimeLaser/Shuriken
069.Corsair Tau Dovacoon ForgeGeneral (−Lasers)
070.Juggernaut Lambda Zhey AunaGeneral (−Lasers)
071.Qhelqod Beta Zhey AunaGeneral (−Lasers)
072.Luna Tau Arcology CQ-6Dart/MIRV
073.Valkyrie Gamma Gau PrimeLaser/Pellet
074.Zephyr Beta Arcology CQ-6Dart/Boomerang/Pellet
075.Njörun Lambda Gau PrimeLaser/Shuriken/Pellet
076.Heechi Delta Dovacoon ForgeLaser/Shuriken
077.Neni Epsilon Arcology CQ-6Dart/Boomerang/Pellet
078.AB8/Klyn Sigma Zhey AunaShuriken/MIRVA
079.Predator Alpha Dovacoon ForgeShuriken/MIRVA
080.Xaniea Tau Gau PrimeGeneral (−Lasers)
081.Fujin Epsilon Zhey AunaShuriken/Boomerang/MIRV
082.Sakura Epsilon Blight, Sector[3,84]Dart/Pellet/Laser
083.Prime X Tau Dovacoon ForgeGeneral (−Lasers)
084.NC-271 Delta Arcology CQ-6General (−Boomerangs)
085.Kibarrax Lambda Arcology CQ-6Dart/MIRV
086.Lorilou Gamma Zhey AunaShuriken/Boomerang/MIRV
087.Phoenix Beta Arcology CQ-6Laser/Pellet
088.Mistral Lambda Blight, Sector[3,84]Dart/Pellet/Laser
089.Lokie Alpha Dovacoon ForgeLaser/Shuriken
090.Shinova Alpha Gau PrimeDart/Pellet/Laser
091.Buhloo Epsilon Blight, Sector[3,84]Shuriken/Boomerang/MIRV
092.Proxymar Beta Arcology CQ-6Dart/MIRV
093.Xaniea Lambda Dovacoon ForgeDart/MIRV
094.Lyova Tau Blight, Sector[3,84]General (−Lasers)
095.Zhetass Gamma Gau PrimeGeneral (−Boomerangs)
096.Krillou Gamma Zhey AunaGeneral (−Lasers)
097.Elyon Lambda Gau PrimeGeneral (−Boomerangs)
098.Czar Lambda Ceres MajorGeneral (−Lasers)
099.Hime Lambda Zhey AunaDart/MIRV
100.Monsoon Epsilon Arcology CQ-6Dart/MIRV
101.Mirage Omega Arcology CQ-6Dart/Pellet/Laser
102.Vani-Vith Epsilon Dovacoon ForgeShuriken/Boomerang/MIRV
103.Barret Beta Dovacoon ForgeGeneral (−Lasers)
104.Uhb Epsilon Zhey AunaGeneral (−Lasers)
105.Oran Beta Dovacoon ForgeDart/MIRV
106.Sonah Gamma Blight, Sector[3,84]Dart/Pellet/Laser
107.Trinity Delta Zhey AunaGeneral (−Lasers)
108.Lorilou Epsilon Dovacoon ForgeGeneral (−Lasers)
109.Scuuxun Tau Gau PrimeDart/Pellet/Laser
110.Neni Delta Blight, Sector[3,84]Dart/Pellet/Laser
111.Stinger Lambda Zhey AunaGeneral (−Lasers)
112.Tar'Cah Delta Dovacoon ForgeShuriken/MIRVA
113.Hime Epsilon Blight, Sector[3,84]Dart/Pellet/Laser
114.Fujin Sigma Blight, Sector[3,84]Shuriken/MIRVA
115.Stinger Epsilon Blight, Sector[3,84]Laser/Pellet
116.Czar Delta Gau PrimeDart/MIRV
117.Predator Delta Blight, Sector[3,84]Dart/Pellet/Laser
118.X-81 Gamma Arcology CQ-6Dart/MIRV
119.Jericho Alpha Dovacoon ForgeDart/MIRV
120.Esperon Epsilon Arcology CQ-6Dart/Pellet/Laser
121.Banshee Phi Arcology CQ-6Dart/MIRV
122.Njörun Gamma Arcology CQ-6Laser/Pellet
123.Vuxine Gamma Arcology CQ-6Dart/MIRV
124.Yoth-Hola Epsilon Ceres MajorLaser/Shuriken
125.Gladius Epsilon Ceres MajorGeneral (−Lasers)
126.Proxymar Delta Ceres MajorShuriken/MIRVA
127.Trinity Phi Arcology CQ-6Dart/Boomerang/Pellet
128.Trireme Gamma Zhey AunaGeneral (−Lasers)
129.Photurius Lambda Zhey AunaDart/Boomerang/Laser
130.Vani-Vith Sigma Zhey AunaGeneral (−Lasers)
131.Reaper Lambda Dovacoon ForgeGeneral (−Lasers)
132.Shogun Sigma Arcology CQ-6Dart/MIRV
133.Orion Lambda Blight, Sector[3,84]General (−Lasers)
134.AB8/Klyn Delta Blight, Sector[3,84]General (−Lasers)
135.Wrackr Epsilon Zhey AunaShuriken/MIRVA
136.Cinnri Tau Blight, Sector[3,84]Laser/Shuriken
137.Lokie Delta Blight, Sector[3,84]Dart/Pellet/Laser
138.Baqlor Lambda Blight, Sector[3,84]General (−Lasers)
139.Jericho Gamma Gau PrimeLaser/Pellet
140.Elyon Beta Dovacoon ForgeGeneral (−Lasers)
141.Antioch Delta Blight, Sector[3,84]Dart/Pellet/Laser
142.Centurion Tau Dovacoon ForgeLaser/Shuriken
143.Naya Phi Gau PrimeGeneral (−Lasers)
144.Shinova Delta Arcology CQ-6General (−Lasers)
145.Yoth-Hola Beta Arcology CQ-6Laser/Pellet
146.Zephyr Epsilon Dovacoon ForgeShuriken/MIRVA
147.Saber Beta Blight, Sector[3,84]Dart/Pellet/Laser
148.Icarus Sigma Zhey AunaDart/Boomerang/Pellet
149.Jeria Sigma Arcology CQ-6Dart/MIRV
150.Aurora Lambda Zhey AunaShuriken/Boomerang/MIRV
151.Starless Epsilon Gau PrimeShuriken/MIRVA
152.Xavis Alpha Zhey AunaShuriken/MIRVA