What do you need help on? Cancel X
  Prev Next  
Close X FAQ (IOS)
by light_rock_zz

Table of Contents

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide
Jump to:

FAQ (IOS) by light_rock_zz

Version: 5.3 | Updated: 10/10/2025
FAQ of the Month Winner: January 2020 | Highest Rated Guide

VIP Missions

VIP Mission Details
Mission Suitability

VIP Mission Cycle

Mission Type Distribution

The mission debriefing will only come at the fastest, 15 minutes after the mission reset time.

VIP missions are only available to those who have the Phoenix 2 VIP active.

  • Unlike normal daily missions , VIP missions differ by rank categories:
    Bronze Silver Gold Platinum

    Cadet
    Ensign
    Sergeant

    Ace
    Lieutenant
    Captain
    Colonel
    Major
    Commander
    Marshal
  • This means that daily, all bronze ranks get the same VIP mission, all silver ranks get the same VIP mission and all gold ranks get the same VIP mission.
    • Platinum gets a different mission since there is only Marshal in Platinum.
  • VIP missions allow you to pilot only the assigned apex for the day.
    • It does not matter if you do not own the apex , or even the ship itself. You will be allowed to pilot this apex on the VIP mission for the day at no cost.
    • The apex you are allowed for the day follows a 200 day cycle detailed below. (Please be patient as the cycle is being built up.)
      • The apex provided for the day is the same for all of Bronze , Silver , Gold and Platinum VIP missions.
  • Like normal daily missions , VIP missions reset at exactly 12am GMT+0 / UTC+0 everyday.
  • The credit reward per wave cleared is a flat ¢10, no matter the category.
    • The VIP mission is always 5 Acts long, even for Bronze VIP missions .
    • Thus, you will earn a maximum of ¢200 per VIP mission.
  • There is only one leaderboard for each of Bronze, Silver, Gold and Platinum.
    • Scoring #1 in a Platinum VIP mission after reset grants you a special (VIP) Best of the Best badge.
  • Progress made in VIP missions do NOT affect rank promotion or demotion, unlike normal daily missions .
  • Since you have a fully upgraded ship with apex effects, consult the Advanced Tier List to find strategies for the apex that you are using for the day.

Here are the difficulties of the different categories of VIP missions, according to the dev:

  • Platinum VIP missions ≈ Between daily S3 and daily S4 mission of Marshal rank.
  • Gold VIP missions ≈ Major rank.
  • Silver VIP missions ≈ Lieutenant rank.
  • Bronze VIP missions ≈ Ensign rank.

Here are the mission tier descriptions for each category:

Bronze VIP Mission Silver VIP Mission Gold VIP Mission Platinum VIP Mission
Bronze-Tier VIP Mission: Use the provided Apex form to complete this engaging mission.Silver-Tier VIP Mission: A demanding mission well suited for the selected Apex form.Gold-Tier VIP Mission: A challenging mission where mastery of the provided Apex form is key to victory.Platinum-Tier VIP Mission: Only perfection will see you through this true bullet hell.

Mission Suitability

One of the highlight features of VIP missions is to try out apexes before you buy them.

  • This guide tells you how far apart are the VIP missions of the 2 apexes of a ship, so you may strategize on when to get the Phoenix 2 VIP .
    • This guide respects the order of apexes Phoenix 2 places them for each ship. As such, if the gap is positive, the VIP mission for the ship's first apex comes BEFORE its second apex. If the gap is negative, the VIP mission for the ship's first apex comes AFTER its second apex.
    • The lower absolute value of the gap will be given. Given that the VIP mission cycle is obviously, a cycle, it is always possible to derive another value using (Gap ± 200) % 200.
      • For example, if the gap is −28 (think of this as taking 28 steps backwards on an oval track), it is also possible to express the gap as +172 (taking 172 steps forward on the oval track), but −28 will be used instead.
      • Using this analogy, both addition and subtraction have the same start and end points.
      • Since the lower absolute value is taken and there are 200 VIP missions in the cycle (or 200 apexes , you can see it either way), the maximum absolute value between 2 apexes of a ship is 100. (Using the oval track analogy, you end up in the same position if you take 100 steps forward or 100 steps backwards.)
        • Thus, it is guaranteed that the VIP missions of the 2 apexes are at most 4 VIP periods apart.
        • Refer to the VIP Mission Gap Summary below.
  • The mission type assigned to the apex may not always allow the effects of the apex to shine.
  • As such, this guide also tries to give you a rating of how well the mission is suited so you may choose to get the Phoenix 2 VIP at the right time to try out certain apexes .
  • The rating given is split into 5 tiers, which are defined as follows:
    • X Tier: The VIP mission is an excellent portrayal of the effects of the apex .
    • S Tier: The VIP mission is a great portrayal of the effects of the apex .
    • A Tier: The VIP mission is a better than average portrayal of the effects of the apex .
    • B Tier: The VIP mission is fine, but doesn't allow the effects of the apex to be felt much. Alternatively, the apex effects just isn't that strong to be portrayed in any manner anyway.
    • C Tier: The VIP mission is NOT suitable for the apex at all.
  • A brief justification of the rating is also given.
  • Some apexes are marked with the intersection symbol (∩). This means that on the day of the VIP mission, the base ship of the apex also appears in the daily specialist Marshal mission.
    • This could potentially help you decide if you want to get the apex to use in the daily specialist Marshal mission, if you haven't already gotten it. You could play the VIP mission first, then decide if you think it is worthwhile to invest in it for the daily specialist mission.
    • Since both the VIP Mission Cycle and the Specialist Mission Cycle for Marshal rank are 200 days long, both cycles are always in sync. Thus, it is guaranteed that whenever the VIP mission for a certain apex appears, its base ship will ALWAYS be in the daily specialist Marshal mission as well.
      • This is unlike the Specialist Mission Cycles for Colonel , Major & Commander which are only 80 days long, so the VIP Mission Cycle and the specialist mission cycles for gold ranks are out of sync. Therefore, the base ship for the apex in the VIP mission may not always appear in the daily specialist mission in gold ranks.
      • If an apex appears in a VIP mission alongside its base ship in the corresponding daily specialist mission of a gold rank , the next occurrence of this would happen only 400 days later for the same gold rank. This means every alternate VIP mission / 2 full VIP mission cycles or 5 full cycles of the daily specialist mission for gold ranks. [This is because the Lowest Common Multiple of 80 (length of daily specialist mission for gold ranks) and 200 (length of VIP Mission Cycle), or simply, LCM(80, 200) = 400]
      • As there are 3 gold ranks with slightly differing mission cycles, and the overlap only happens every alternate VIP mission, this guide will not indicate for the gold ranks to prevent overclutter and confusion respectively.
    • The following apexes meet this criteria:
Apex Sequence NoGap (Days)Mission TypeMission Suitability
Shinova Alpha090+54Dart/Pellet/Laser CAn insignificant apex with very limited chances of allowing the better Bullet EMP coverage to reset turrets.
Shinova Delta144General (−Lasers) XA good apex on a Bullets Only mission type which is perfect for Shinova.
NC-150 Gamma037−78Dart/MIRV AA very strong apex in a mission type which NC-150 isn't well equipped for.
NC-150 Beta159Laser/Pellet XLots of lasers to fully utilize the destructive power of Super Reflect.
Tar'Cah Delta112+52Shuriken/MIRVA XThe EMP Laser apex makes Tar'Cah nearly invincible in Shuriken/MIRV missions.
Tar'Cah Lambda164General (−Lasers) XA well suited Bullets Only mission type for Bullet Detonator to shine, while keeping bullet density manageable for Tar'Cah to handle.
Veil Beta012−19General (−Lasers) SA Bullets Only mission type which allows EMP Core to shine a bit.
Veil Sigma193Dart/MIRV SA very powerful apex deployed in a mission type which is suitable for Veil.
Krillou Gamma096−63General (−Lasers) SA very strong apex in a decently well suited mission type.
Krillou Alpha033Dart/Pellet/Laser C

Deleting bullets infrequently in a fast paced mission type mean very little.

Jericho Alpha119+20Dart/MIRV AA nice improvement apex on a mission type where taking out dangerous MIRV and Doomsday Super MIRV turrets can make a difference, but the Radar Upgrade are more likely to target dart turrets instead.
Jericho Gamma139Laser/Pellet AFocus allows you to keep on reflecting lasers, but it would be better if bullet hell is thrown in to train players in using Personal Shield Fade Out.
Fujin Epsilon081+33Shuriken/Boomerang/MIRV AAn insignificant apex in a mission type that is neutral.
Fujin Sigma114Shuriken/MIRVA BA very powerful apex in a mission type Fujin is very weak to due to its mostly forward firing damage means.
Jn'Dur Gamma189−10Laser/Shuriken BA good apex deployed in a mission type which Jn'Dur is not very good against.
Jn'Dur Epsilon179Laser/Pellet CAn underwhelming apex deployed in a mission type which never causes you to be backed to a corner, making Extended Range useless.
Tempest Delta191−3General (−Lasers) SA good apex deployed in a mission type which is neutral, but more suited to a Shuriken/MIRV mission where the thin Mega Laser riding is extremely useful.
Tempest Beta188Shuriken/Boomerang/MIRV AExtended Range may help to clear a few more shurikens or boomerangs, but its easy to be in the middle of the field to maximize Bullet EMP.
Yoth-Hola Beta145−21Laser/Pellet XAn easy mission type with lots of opportunities to go upfield to utilize the additional lasers for damage.
Yoth-Hola Epsilon124Laser/Shuriken SProbably the best way to showcase Sentinel since it can eliminate laser MIRVs while using Personal Shield, potentially allowing a safer exit. The Sentinel lasers also make eliminating Super MIRVs slightly easier.
Razor VI Beta014+4Dart/MIRV SA decent apex in a suitable Bullets Only mission type with the least bullet density (since MIRVs are single bullets), allowing barrier inner linings to hold up noticeably longer.
Razor VI Sigma018General (−Boomerangs) SA strong apex in a well suited Mixed Bullets & Lasers mission type.
Mist Star Lambda043−49Dart/Pellet/Laser SA rather strong apex in a mission type which allows for some grazing to pull off more Stun EMPs to feel the strong stun effects.
Mist Star Gamma194General (−Lasers) SMild improvement apex deployed in a mission type where you might get cornered, which may make Extended Range useful.
Proxymar Delta126−34Shuriken/MIRVA BA mission type which Proxymar is not equipped for, although the difficulty of the mission means the Extended Range might help.
Proxymar Beta092Dart/MIRV BEMP Core deletes some bullets from MIRVs, but a dart heavy mission type makes setting up Mega Bombs difficult in the first place.
Oran Beta105−66Dart/MIRV BDarts make it easy to graze to gain Aura, but getting emergency particles can grow Stun EMP slightly faster to have just enough range to reach some dangerous turrets.
Oran Delta039General (−Lasers) ADecent apex in a mission type that is neutral.
Kada Veni Alpha155+46Laser/Pellet AA cheap and decent apex in a mission type which is very weird for Kada Veni, although the apex effects are easily felt in any mission.
Kada Veni Gamma001Laser/Shuriken CNeeding to go up close for Compressed Blast to work well puts you at point blank range with shurikens.
Wrackr Alpha063+72Shuriken/Boomerang/MIRV BAverage apex in a mission type with no darts, which makes the apex less useful since it is much easier to go up close to Invaders.
Wrackr Epsilon135Shuriken/MIRVA XA powerful apex in a Bullets Only mission type that allows Bullet Detonator to shine really well.
Trireme Tau156−28Shuriken/MIRVA XThe best possible mission type for Double Teleport apexes since the Graze & Teleport technique works wonders here.
Trireme Gamma128General (−Lasers) SA strange apex in a mission type that is neutral. Would be a bit better if deployed in an easier mission type due to main weapon and invader affinity mismatch.
Cinnri Lambda003+67Dart/Boomerang/Pellet XAn easy mission type to take Cinnri into, especially since the main weapon does even less damage from armor damage reduction.
Cinnri Tau136Laser/Shuriken SDespite being deployed in a mission type which Cinnri is not good in, the increased offensive strength of the apex allows Cinnri to be viable.
Phoenix Delta064+23Laser/Shuriken XVery powerful apex well suited to a mission type with lots of lasers and bullets.
Phoenix Beta087Laser/Pellet XSupersize catches more lasers and easily deletes more bullets too.
Buhloo Epsilon091+66Shuriken/Boomerang/MIRV SA very strong apex in a mission type that is neutral.
Buhloo Gamma157Shuriken/MIRVA AIn a Bullets Only mission type which makes Buhloo easily cornered, Extended Range allows Mega Bomb to reach more Invaders.
Czar Lambda098+18General (−Lasers) SA very strong apex in a decently suited mission type.
Czar Delta116Dart/MIRV AAn interesting apex in a decently suited MIRV-heavy mission type where Double Teleport can be used to eliminate MIRVs more efficiently.
Havoc Alpha183−30General (−Lasers) AA good apex in a mission type that Havoc would struggle in.
Havoc Gamma153General (−Pellets) ANot a significant apex, but may help to eliminate some deadly turrets like speed lasers in this mission type.
Geist Phi005−8General (−Lasers) SIon Warheads can help to create pockets of free space for Geist to navigate a tricky Bullets Only mission type.
Geist Sigma197Shuriken/Boomerang/MIRV AA small improvement apex in a mission type Geist is not really good at.
Juggernaut Delta196+74Dart/MIRV XWell suited to Bullets Only missions, Fast Charge helps effectively charge Mega Bombs in a mission type where it is hard to do so.
Juggernaut Lambda070General (−Lasers) SA very strong apex in a less than ideal mission type with fast bullets which makes charging Mega Bombs difficult, making pulling off the Mega Bomb + Bullet EMP Destructive Wave combination harder.
Tillat'Or Gamma050−34General (−Pellets) AA rather strong apex in a less than ideal mission type with not a lot of lasers to reflect.
Tillat'Or Epsilon016Laser/Shuriken CDeploying Extended Clearance in a Laser Heavy mission type instead of a Bullets Only mission type makes no sense.
Elyon Lambda097+43General (−Boomerangs) SGood chance to shred some Invader shields but more ideal in an easier Laser Heavy mission type.
Elyon Beta140General (−Lasers) AA powerful apex in a mission type with a high bullet density which is difficult for Elyon to handle.
Ogon Beta192+32Dart/Boomerang/Pellet AAn easy mission type to fly a difficult ship like Ogon, but Tac Moons aren't very useful here since there aren't many high priority turrets to eliminate in this mission type.
Ogon Phi024Dart/MIRV BA great improvement apex deployed in a terrible mission type which Ogon is obviously not well equipped for.
Vuxine Gamma123+31Dart/MIRV AA useless apex in a mission type where darts are aplenty with plenty of grazing opportunities, but MIRV heavy waves may use some help from Sentinel to eliminate some MIRVs.
Vuxine Alpha154General (−Lasers) AGetting quick emergency Point Defence when cornered by shuriken clouds in this mission type may be useful.
Photurius Lambda129+32Dart/Boomerang/Laser SA fast paced mission type that allows Double Shot to be used quite effectively.
Photurius Tau161Dart/Boomerang/Pellet XAn extremely powerful apex that is suited to a wide range of mission types.
Xaniea Lambda093−13Dart/MIRV BA strong apex in a difficult dart and MIRV heavy mission which makes teleporting up close to Invaders to utilize Explosive Arrival very difficult.
Xaniea Tau080General (−Lasers) SWell placed in Gau Prime to highlight the aesthetics of playing this apex, but the lack of lasers and Sinister Invaders makes the color palette incomplete.
Arietis Lambda051−67General (−Lasers) XA well suited Bullets Only mission type for Bullet Detonator to shine, while keeping bullet density manageable for Arietis to handle.
Arietis Epsilon184Dart/MIRV AAn average apex better deployed in a Shuriken/MIRV mission to take advantage of thin Mega Laser riding for maximum grazing.
Atlas Delta002+51Laser/Shuriken SA mild improvement apex in a mission type that is suitable for Atlas.
Atlas Alpha053Laser/Pellet XSupersize catches more lasers and easily deletes more bullets too.
Essin Alpha068−22Laser/Shuriken SA decent apex in a decently well suited mission type for Essin.
Essin Gamma046Laser/Pellet XLots of lasers to fully utilize the destructive power of Super Reflect.
Ex04239 Sigma026+39Dart/MIRV SA difficult mission type which is less than ideal for Ex04239, which emphasizes the defensive capabilities of Ion Warheads.
Ex04239 Phi065General (−Lasers) AA powerful apex in a less than ideal mission type due to shuriken floods that can make flying Ex04239 difficult.
Aurora Lambda150+71Shuriken/Boomerang/MIRV SA shuriken heavy mission type alongside with some MIRVs makes Extended Clearance quite useful.
Aurora Tau021Shuriken/MIRVA SAlready a well suited Shuriken/MIRV mission type for Aurora, Homing Module can make it easier to hit some Invaders, but would be better deployed in a mission type with manuevering difficulties like Dart/MIRV to highlight its possible usefulness.
Von Braun Delta170+52General (−Lasers) AA powerful apex in a mission type Von Braun isn't well equipped for due to too many bullets, making it hard to fly.
Von Braun Beta022Dart/MIRV AA good improvement apex in a mission type Von Braun is badly equipped for, but the better reach from Improved Thrusters may eliminate some hard-to-reach Invaders while avoiding MIRVs.
Gorthaur Beta162+33General (−Pellets) BA strong apex in a less than ideal mission type with not a lot of lasers to reflect.
Gorthaur Alpha195Laser/Shuriken XA perfect mission type with both lasers and bullets to utilize Personal Shield for more laser reflects and using Fade Out to cut through bullet hell.
Heechi Beta041+35Shuriken/Boomerang/MIRV SA good improvement apex in a mission type which is neutral.
Heechi Delta076Laser/Shuriken XLaser Heavy mission type with lots of lasers to reflect.
Prime X Tau083−31General (−Lasers) BNot a strong apex, but shuriken floods here may make a small difference.
Prime X Epsilon052Dart/Pellet/Laser XA very strong apex in a fast paced mission type well suited to Prime X’s playstyle.
Sakura Epsilon082−44Dart/Pellet/Laser SA decent mission type for barriers to be placed upfield often to effectively contain threats from both bullets and lasers.
Sakura Phi038Laser/Shuriken BA strong apex in a strange mission type where you can get shot point blank by shurikens and also potentially trigger Super MIRVs easily while trying to utilize Explosive Arrival.
Vani-Vith Epsilon102+28Shuriken/Boomerang/MIRV SA strong apex in a decently suited mission type.
Vani-Vith Sigma130General (−Lasers) BNot a strong apex, but shuriken flood here may make a small difference.
Zephyr Beta074+72Dart/Boomerang/Pellet CAlready an insignificant apex, fast darts are easy to graze with less need for emergency Aura.
Zephyr Epsilon146Shuriken/MIRVA SLots of bullets to utilize Bullet Detonator, but Zephyr may not hold up against such heavy bullet hell.
Baqlor Lambda138+79General (−Lasers) XA very powerful apex that can handle pretty much any mission type.
Baqlor Phi017Laser/Shuriken/Pellet XAn extremely powerful apex that works anywhere, even in missions with a balanced mix of bullets and lasers.
502-Q8 Beta047−82Dart/Pellet/Laser BA fast paced mission type where Double Phalanx doesn't help much, but may make a difference in pulling off some Mega Lasers.
502-Q8 Alpha165General (−Boomerangs) SA decent improvement apex that works anywhere.
Dragonfly Epsilon027−56Shuriken/Boomerang/MIRV SA strong apex in a mission type that is neutral.
Dragonfly Gamma171General (−Lasers) AA useless apex in a mission type that can be difficult for Dragonfly.
Hime Lambda099+14Dart/MIRV AA strong apex in a mission type that is not ideal for Hime.
Hime Epsilon113Dart/Pellet/Laser SA fast paced mission type that allows Double Shot to be used quite effectively.
Hunter Alpha056+6Dart/Pellet/Laser CInsignificant apex in a mission with little opportunity to clear bullets that are unlikely to stay on field for long.
Hunter Gamma062Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Hunter, Double Phalanx is great at clearing even more bullets.
Gladius Epsilon125+41General (−Lasers) SA strong apex in a decently suited mission type.
Gladius Gamma166Dart/Pellet/Laser SA decent apex in a decently suited mission type.
Lokie Alpha089+48Laser/Shuriken XSupersize catches more lasers and easily deletes more bullets too.
Lokie Delta137Dart/Pellet/Laser SA rather powerful apex in a mission type with a good amount of lasers.
Barret Epsilon175−72Shuriken/Boomerang/MIRV XA powerful apex deployed in a mission type perfect for Teleport Explosive Arrival close combat gameplay.
Barret Beta103General (−Lasers) SA rather strong apex in a decently suited mission type.
Saber Epsilon007−60Dart/MIRV XThe Extended Range really helps in a Bullets Only mission type with a huge potent to be cornered from darts, allowing Extended Range to eliminate a few more MIRVs.
Saber Beta147Dart/Pellet/Laser SA mediocre apex for a strong ship that fits in any mission type.
Valkyrie Gamma073−93Laser/Pellet XA Laser Heavy mission type with lots of lasers to reflect.
Valkyrie Delta180General (−Boomerangs) SAn adjustment apex in a mission type that is neutral.
Proteus Beta008+12Dart/MIRV CA useless apex in an even more useless situation where Sentinel is too slow to deal against darts.
Proteus Gamma020Dart/Pellet/Laser SA very strong apex in a mission type which is slightly less than ideal.

Yigothu Omega

006+54General (−Lasers) SThe Extended Range helps to clear some shuriken floods in a Bullets Only mission type. Having some space to see if Reflex EMP is fully charged is good unlike a very bullet heavy Shuriken/MIRV mission type.
Yigothu Sigma060Dart/MIRV SAlready a well suited Bullets Only mission type for Yigothu, Deep Field also slows down MIRV turrets effectively.
Torrent Beta042−68Laser/Pellet SLots of lasers to reflect to realize the power of Super Reflect, except in a mismatching Invader affinity mission.
Torrent Alpha174Shuriken/MIRVA XIn a mission type where stunning just one more MIRV turret can make a difference in survival, Extended Range can really help.
Orion Delta066+67Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Orion, EMP Laser makes Orion practically invincible here.
Orion Lambda133General (−Lasers) BNot a strong apex, but shuriken flood here may make a small difference.
Exarch Epsilon035−5General (−Lasers) SAn average apex in a mission type that is neutral.
Exarch Omega030Dart/MIRV AA good apex in a less than ideal mission type for Exarch, but the better reach of Phase Prisms is nice for a mission type that limits maneuverability.
Njörun Lambda075+47Laser/Shuriken/Pellet ASlowing Invader lasers might help with letting Personal Shield cool down before next use.
Njörun Gamma122Laser/Pellet XLots of lasers to reflect to realize the power of Super Reflect.
Boxer Beta010+51General (−Lasers) SAn interesting adjustment apex in a relatively well suited Bullets Only mission type.
Boxer Alpha061Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Boxer, Double Phalanx is great at clearing more bullets.
Sonah Alpha009+97General (−Lasers) XA good apex deployed in a Bullets Only mission type that is challenging for Sonah, but being able to strip away turrets is a huge help.
Sonah Gamma106Dart/Pellet/Laser AA decent apex in a fast paced mission type that may limit movement since Sonah is quite weak, making it hard to fire Ion Cannons properly.
Corsair Sigma032+37Shuriken/Boomerang/MIRV SA powerful apex in a mission type that is neutral.
Corsair Tau069General (−Lasers) BAn insignificant apex in a less than ideal mission type due to the high bullet density.
Antioch Delta141+26Dart/Pellet/Laser SA strong apex in a mission type that is neutral.
Antioch Beta167Laser/Shuriken XA mediocre apex deployed in a mission type Antioch is strong against.
Uhb Delta176−72Shuriken/MIRVA SA decent apex deployed in a mission type Uhb is suitable for.
Uhb Epsilon104General (−Lasers) AExtended Range can help clear some shuriken floods.
Trinity Phi127−20Dart/Boomerang/Pellet AA decent apex which is not well realized in a mission type that doesn't require much turret elimination priority.
Trinity Delta107General (−Lasers) SA good apex for an all rounded Trinity.
Wraith Lambda048−75Shuriken/Boomerang/MIRV BExtended Range is not well utilized in a mission type where getting cornered is rare, since boomerangs make charging far away difficult.
Wraith Gamma163General (−Lasers) SA good apex that is well suited to most mission types.
X-81 Beta028+90General (−Lasers) AA decent apex in a less than ideal mission type since X-81 doesn't do well against too many bullets.
X-81 Gamma118Dart/MIRV CAn insignificant apex in a mission type X-81 is weak to.
Scuuxun Tau109−78Dart/Pellet/Laser AA decent apex in a mission type which may limit maneuverability, allowing Extended Range to be useful sometimes.
Scuuxun Delta031Shuriken/MIRVA SAn average apex in a mission type where damaging the other side of Invaders can be difficult due to many MIRVs, allowing this apex to shine a little.
Shogun Epsilon059+73Dart/Boomerang/Pellet XNo lasers to dodge and easy to graze darts and pellets. Just watch out for boomerangs.
Shogun Sigma132Dart/MIRV SAn extremely powerful apex that is versatile against most mission types, even Bullets Only ones.
NC-271 Beta158−74General (−Boomerangs) AAn average apex in a mission type which has some lasers and bullets, but should be in a mission type with more lasers, especially one with cone lasers.
NC-271 Delta084General (−Boomerangs) SA rather strong apex in a mission type that is neutral.
Predator Delta117−38Dart/Pellet/Laser AA strong apex in a mission type that is neutral.
Predator Alpha079Shuriken/MIRVA SDecently suited Shuriken/MIRV mission type for Predator, with small improvements to withstand the many MIRVs with stronger barrier inner linings.
Lorilou Gamma086+22Shuriken/Boomerang/MIRV SDecently suited Bullets Only mission type where Double Phalanx can clear shurikens well.
Lorilou Epsilon108General (−Lasers) SA good apex in a decently well suited mission type.
AB8/Klyn Sigma078+56Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for AB8/Klyn, Reflex EMP High Damage makes it even more powerful.
AB8/Klyn Delta134General (−Lasers) BEMP Laser Apexes are weak against Dart heavy missions, but the shuriken floods may make this apex slightly effective.
Polaris Gamma172+1Shuriken/MIRVA BA decent apex deployed in a terrible mission type Polaris cannot handle.
Polaris Beta173Dart/MIRV BA useless apex deployed in a terrible mission type Polaris cannot handle well.
Icarus Delta198−50Shuriken/MIRVA XLikely the best mission type since the extra Vorpal Lance can help get rid of deadly turrets and/or Invaders quickly.
Icarus Sigma148Dart/Boomerang/Pellet XAn extremely powerful apex in an easier mission type to allow room for maximization of Teleport Explosive Arrival.
Mirage Omega101−72Dart/Pellet/Laser AA fast paced mission type where the additional stun may make a difference in pulling off another Nightfury.
Mirage Delta029General (−Boomerangs) CAn insignificant apex with very limited chances of allowing the better Bullet EMP coverage to reset turrets.
Marauder Alpha182+76Dart/MIRV BDarts are easy to graze for gaining Aura, but getting particles faster to pull off a last minute Phalanx might help.
Marauder Beta058Laser/Pellet XAn easier Laser Heavy mission type with lots of lasers to reflect.
Lyova Lambda049+45Shuriken/MIRVA XAlready a well suited Shuriken/MIRV mission type for Lyova, now even more powerful.
Lyova Tau094General (−Lasers) XA very strong apex in a decently suited mission type, with no lasers to threaten Lyova.
Qhelqod Beta071−60General (−Lasers) AA Bullets Only mission type which allows EMP Core to shine a bit.
Qhelqod Gamma011Laser/Pellet SLots of lasers to realize the full power of Barrier Reflector, although placed in a mismatching affinity.
Nimbus Sigma034−49General (−Lasers) XA very powerful apex that works anywhere.
Nimbus Epsilon185Shuriken/Boomerang/MIRV CA mediocre apex in a mission type which makes no sense since you can get up close easily with how powerful Nimbus is.
Widget Delta186−26Laser/Pellet XLots of lasers to reflect to realize the power of Super Reflect.
Widget Tau160Shuriken/MIRVA XAn interesting apex best realized in a Bullets Only mission type that allows Bullet Detonator to shine really well.
Reaper Tau057+74General (−Boomerangs) AGood chance to shred some Invader shields but more ideal in a Laser Heavy mission with more freedom to go upfield.
Reaper Lambda131General (−Lasers) SA bullet dense mission type to realize the usefulness of Vorpal Wake.
Luna Tau072−82Dart/MIRV SA very powerful apex in a well suited Bullets Only mission type, but would be better in a Shuriken/MIRV mission.
Luna Omega190General (−Lasers) XA powerful apex in a mission type that Luna can handle well.
Zhetass Gamma095+74General (−Boomerangs) XVery well suited Mixed Bullets & Lasers mission type which allows Personal Shield to defend Phalanx against lasers while Phalanx can be dedicated to navigating bullet hell.
Zhetass Beta169Laser/Pellet SLaser Heavy mission type which allows Focus to be realized by pulling off more laser reflects, but would be nice to have some bullet density like in a Laser/Shuriken/Pellet mission.
Neni Epsilon077+33Dart/Boomerang/Pellet SA powerful apex in a well suited mission type.
Neni Delta110Dart/Pellet/Laser SA rather powerful apex in a mission type that is neutral.
Xavis Alpha152+29Shuriken/MIRVA BAn insignificant apex in a mission type Xavis is very weak to.
Xavis Gamma181General (−Lasers) AA decent apex deployed in a bullet heavy mission type which Xavis isn't well equipped for.
Claymore Lambda019+26Shuriken/MIRVA XDeleting lots of bullets with Disintegrator Warhead is immensely satisfying. Not to mention the insane potential of MIRV grazing for the feedback loop of getting more Disintegrator Warheads to eliminate more bullets and throw out even more damage.
Claymore Delta045General (−Lasers) BNot a strong apex, but shuriken flood here may make a small difference.
Starless Sigma055+96Dart/Pellet/Laser AA decently powerful apex in a mission type which can be a bit hard to position yourself for optimal Reflex EMPs.
Starless Epsilon151Shuriken/MIRVA SAn average apex in a mission type which Starless is decent against.
Kibarrax Epsilon178−93Shuriken/Boomerang/MIRV BExtended Range is not well utilized in a mission type where getting cornered is rare, since boomerangs make charging far away difficult.
Kibarrax Lambda085Dart/MIRV CAlready a very difficult Bullets Only mission type for Kibarrax, it's very difficult to fly well here to taste the power of this apex. More suited to Laser Heavy missions.
Banshee Sigma023+98General (−Boomerangs) SA decently powerful apex in a mission type which is neutral.
Banshee Phi121Dart/MIRV XVery bullet dense mission type allows Disintegrator Warhead to really shine.
Zimitr Delta187+36Shuriken/MIRVA SGreat improvement apex in a rather suitable mission type.
Zimitr Epsilon025Dart/Pellet/Laser AA decent apex in a mission type which can limit maneuverability, allowing Extended Range to be useful sometimes.
Jeria Epsilon036−87General (−Boomerangs) SA very powerful apex in a mission type which is suitable for an all-rounded Jeria.
Jeria Sigma149Dart/MIRV XAn extremely powerful apex in a mission type Jeria can excel against.
Centurion Tau142+71Laser/Shuriken SA very powerful apex in a well suited mission type.
Centurion Epsilon013Shuriken/MIRVA XThe best mission type to highlight how effective Shield Booster is against bullets.
Stinger Lambda111+4General (−Lasers) SA rather strong apex in a mission type that is neutral.
Stinger Epsilon115Laser/Pellet XA Laser Heavy mission type with lots of lasers to reflect.
Mistral Tau067+21Shuriken/MIRVA XExtremely bullet dense mission type allows Disintegrator Warhead to really shine.
Mistral Lambda088Dart/Pellet/Laser XFast paced mission type where Fast Charge can make a difference in pulling off Mega Bombs that were not normally possible.
Esperon Epsilon120−66Dart/Pellet/Laser CAn insignificant apex in a mission type where bullets are hardly dense. Best deployed in a Shuriken/MIRV mission.
Esperon Sigma054General (−Boomerangs) AAn insignificant apex deployed in a mission type where stunning only some turrets is not always helpful.
Naya Tau199−56Shuriken/Boomerang/MIRV SAn adjustment apex in a mission type that is neutral.
Naya Phi143General (−Lasers) SThe mild improvement from this apex and a lack of defence from Naya may make flying this apex difficult.
Pandora Lambda040−25Shuriken/MIRVA AA decent apex in a mission type not very ideal for Pandora.
Pandora Tau015General (−Lasers) BEMP Laser Apexes are weak against Dart heavy missions, but the shuriken floods may make this apex slightly effective.
Monsoon Gamma168−68General (−Boomerangs) SA bad apex in a mission type which is neutral.
Monsoon Epsilon100Dart/MIRV BA rather strong apex in a mission type Monsoon isn't well equipped for.
Warden Sigma044−67Shuriken/MIRVA BAn interesting adjustment apex deployed in a mission type Warden isn't well equipped for.
Warden Phi177Dart/Pellet/Laser AA mediocre apex that doesn't always help in a fast paced mission where you might get cornered sometimes.
Disaris Sigma000+4Dart/Boomerang/Pellet BA useless apex in a mission type that hardly has dangerous turrets to stun.
Disaris Omega004Shuriken/MIRVA XLiterally fits right into its niche Shuriken/MIRV mission type with lots of bullets to detonate for maximum satisfaction.
VIP Mission Gap Summary

As mentioned above, the maximum absolute value of the gap between the VIP Missions of a ship's 2 apexes is 100. With a range of 1-100 for this absolute value, it is possible to determine how many VIP periods apart are the 2 apexes for each ship.

As mentioned in the Phoenix 2 VIP section, you can buy VIP halfway through a daily mission so that you can cover 31 VIP missions. Thus, a VIP period shall be defined as 31 full days.

VIP Mission Gap
(In terms of VIP periods)
Ships
1 (1-31 days)

Polaris (1), Tempest (3), Razor VI (4), Stinger (4), Disaris (4), Exarch (5), Hunter (6), Geist (8), Jn'Dur (10), Proteus (12), Xaniea (13), Hime (14), Czar (18), Veil (19), Jericho (20), Trinity (20), Yoth-Hola (21), Mistral (21), Essin (22), Lorilou (22), Phoenix (23), Pandora (25), Antioch (26), Widget (26), Claymore (26), Trireme (28), Vani-Vith (28), Xavis (29), Havoc (30), Vuxine (31), Prime X (31)

2 (32-62 days)

Ogon (32), Photurius (32), Fujin (33), Gorthaur (33), Neni (33), Proxymar (34), Tillat'Or (34), Heechi (35), Zimitr (36), Corsair (37), Predator (38), Ex04239 (39), Gladius (41), Elyon (43), Sakura (44), Lyova (45), Kada Veni (46), Njörun (47), Lokie (48), Mist Star (49), Nimbus (49), Icarus (50), Atlas (51), Boxer (51), Tar'Cah (52), Von Braun (52), Shinova (54), Yigothu (54), Dragonfly (56), AB8/Klyn (56), Naya (56), Saber (60), Qhelqod (60)

3 (63-93 days)

Krillou (63), Oran (66), Buhloo (66), Esperon (66), Cinnri (67), Arietis (67), Orion (67), Warden (67), Torrent (68), Monsoon (68), Aurora (71), Centurion (71), Wrackr (72), Zephyr (72), Barret (72), Uhb (72), Mirage (72), Shogun (73), Juggernaut (74), NC-271 (74), Reaper (74), Zhetass (74), Wraith (75), Marauder (76), NC-150 (78), Scuuxun (78), Baqlor (79), 502-Q8 (82), Luna (82), Jeria (87), X-81 (90), Valkyrie (93), Kibarrax (93)

4 (94-100 days)Starless (96), Sonah (97), Banshee (98)

VIP Mission Cycle

The mission cycle for VIP missions is the same for all of Bronze, Silver, Gold and Platinum.

  • This means the mission venue and mission type are the same. (As well as the apex , as previously mentioned.)
    • Bronze VIP missions can be considered to be more difficult relative to bronze rank normal daily missions , since boomerangs can appear.
    • Similarly, mission types that don't appear in normal daily missions in bronze , silver and gold ranks can appear in Bronze , Silver & Gold VIP missions.
  • Refer back to the Mission Types section for the different mission types.

To find out the correct sequence number for the corresponding details of a specific specialist mission, use the formula (VIP Mission Number) % 200.

  • The % symbol means modulo. This means take the VIP Mission Number, divide it by 200 and take the remainder as the answer.
  • For example, if the VIP mission number is #947, then the sequence number is 147. (947 ÷ 200 = 4 with a remainder of 147).
  • The VIP mission number is different from the daily mission number. Therefore, you cannot directly use the daily mission number to calculate the sequence number for VIP missions.
    • However, you can use this alternate formula: (Daily Mission Number + 55) % 200.
    • For example, if the daily mission number is #3692, then the sequence number would be 147. [ (3692 + 55) ÷ 200 = 18 with a remainder of 147].
Sequence NoAllowed Apex Mission VenueMission Type
000.Disaris Sigma Dovacoon ForgeDart/Boomerang/Pellet
001.Kada Veni Gamma Dovacoon ForgeLaser/Shuriken
002.Atlas Delta Arcology CQ-6Laser/Shuriken
003.Cinnri Lambda Arcology CQ-6Dart/Boomerang/Pellet
004.Disaris Omega Arcology CQ-6Shuriken/MIRVA
005.Geist Phi Dovacoon ForgeGeneral (−Lasers)
006.Yigothu Omega Gau PrimeGeneral (−Lasers)
007.Saber Epsilon Arcology CQ-6Dart/MIRV
008.Proteus Beta Arcology CQ-6Dart/MIRV
009.Sonah Alpha Arcology CQ-6General (−Lasers)
010.Boxer Beta Dovacoon ForgeGeneral (−Lasers)
011.Qhelqod Gamma Blight, Sector[3,84]Laser/Pellet
012.Veil Beta Ceres MajorGeneral (−Lasers)
013.Centurion Epsilon Zhey AunaShuriken/MIRVA
014.Razor VI Beta Gau PrimeDart/MIRV
015.Pandora Tau Dovacoon ForgeGeneral (−Lasers)
016.Tillat'Or Epsilon Zhey AunaLaser/Shuriken
017.Baqlor Phi Dovacoon ForgeLaser/Shuriken/Pellet
018.Razor VI Sigma Ceres MajorGeneral (−Boomerangs)
019.Claymore Lambda Zhey AunaShuriken/MIRVA
020.Proteus Gamma Blight, Sector[3,84]Dart/Pellet/Laser
021.Aurora Tau Dovacoon ForgeShuriken/MIRVA
022.Von Braun Beta Dovacoon ForgeDart/MIRV
023.Banshee Sigma Ceres MajorGeneral (−Boomerangs)
024.Ogon Phi Dovacoon ForgeDart/MIRV
025.Zimitr Epsilon Arcology CQ-6Dart/Pellet/Laser
026.Ex04239 Sigma Zhey AunaDart/MIRV
027.Dragonfly Epsilon Blight, Sector[3,84]Shuriken/Boomerang/MIRV
028.X-81 Beta Gau PrimeGeneral (−Lasers)

029.

Mirage Delta Gau PrimeGeneral (−Boomerangs)

030.

Exarch Omega Arcology CQ-6Dart/MIRV

031.

Scuuxun Delta Ceres MajorShuriken/MIRVA

032.

Corsair Sigma Zhey AunaShuriken/Boomerang/MIRV

033.

Krillou Alpha Blight, Sector[3,84]Dart/Pellet/Laser

034.

Nimbus Sigma Zhey AunaGeneral (−Lasers)

035.

Exarch Epsilon Ceres MajorGeneral (−Lasers)

036.

Jeria Epsilon Gau PrimeGeneral (−Boomerangs)

037.

NC-150 Gamma Arcology CQ-6Dart/MIRV

038.

Sakura Phi Arcology CQ-6Laser/Shuriken

039.

Oran Delta Arcology CQ-6General (−Lasers)

040.

Pandora Lambda Blight, Sector[3,84]Shuriken/MIRVA

041.

Heechi Beta Blight, Sector[3,84]Shuriken/Boomerang/MIRV
042.Torrent Beta Blight, Sector[3,84]Laser/Pellet
043.Mist Star Lambda Arcology CQ-6Dart/Pellet/Laser
044.Warden Sigma Gau PrimeShuriken/MIRVA
045.Claymore Delta Blight, Sector[3,84]General (−Lasers)
046.Essin Gamma Gau PrimeLaser/Pellet
047.502-Q8 Beta Gau PrimeDart/Pellet/Laser
048.Wraith Lambda Dovacoon ForgeShuriken/Boomerang/MIRV
049.Lyova Lambda Dovacoon ForgeShuriken/MIRVA
050.Tillat'Or Gamma Blight, Sector[3,84]General (−Pellets)
051.Arietis Lambda Ceres MajorGeneral (−Lasers)
052.Prime X Epsilon Zhey AunaDart/Pellet/Laser
053.Atlas Alpha Blight, Sector[3,84]Laser/Pellet
054.Esperon Sigma Gau PrimeGeneral (−Boomerangs)
055.Starless Sigma Gau PrimeDart/Pellet/Laser
056.Hunter Alpha Blight, Sector[3,84]Dart/Pellet/Laser
057.Reaper Tau Gau PrimeGeneral (−Boomerangs)
058.Marauder Beta Blight, Sector[3,84]Laser/Pellet
059.Shogun Epsilon Zhey AunaDart/Boomerang/Pellet
060.Yigothu Sigma Arcology CQ-6Dart/MIRV
061.Boxer Alpha Blight, Sector[3,84]Shuriken/MIRVA
062.Hunter Gamma Arcology CQ-6Shuriken/MIRVA
063.Wrackr Alpha Dovacoon ForgeShuriken/Boomerang/MIRV
064.Phoenix Delta Gau PrimeLaser/Shuriken
065.Ex04239 Phi Arcology CQ-6General (−Lasers)
066.Orion Delta Dovacoon ForgeShuriken/MIRVA
067.Mistral Tau Dovacoon ForgeShuriken/MIRVA
068.Essin Alpha Gau PrimeLaser/Shuriken
069.Corsair Tau Dovacoon ForgeGeneral (−Lasers)
070.Juggernaut Lambda Zhey AunaGeneral (−Lasers)
071.Qhelqod Beta Zhey AunaGeneral (−Lasers)
072.Luna Tau Arcology CQ-6Dart/MIRV
073.Valkyrie Gamma Gau PrimeLaser/Pellet
074.Zephyr Beta Arcology CQ-6Dart/Boomerang/Pellet
075.Njörun Lambda Gau PrimeLaser/Shuriken/Pellet
076.Heechi Delta Dovacoon ForgeLaser/Shuriken
077.Neni Epsilon Arcology CQ-6Dart/Boomerang/Pellet
078.AB8/Klyn Sigma Zhey AunaShuriken/MIRVA
079.Predator Alpha Dovacoon ForgeShuriken/MIRVA
080.Xaniea Tau Gau PrimeGeneral (−Lasers)
081.Fujin Epsilon Zhey AunaShuriken/Boomerang/MIRV
082.Sakura Epsilon Blight, Sector[3,84]Dart/Pellet/Laser
083.Prime X Tau Dovacoon ForgeGeneral (−Lasers)
084.NC-271 Delta Arcology CQ-6General (−Boomerangs)
085.Kibarrax Lambda Arcology CQ-6Dart/MIRV
086.Lorilou Gamma Zhey AunaShuriken/Boomerang/MIRV
087.Phoenix Beta Arcology CQ-6Laser/Pellet
088.Mistral Lambda Blight, Sector[3,84]Dart/Pellet/Laser
089.Lokie Alpha Dovacoon ForgeLaser/Shuriken
090.Shinova Alpha Gau PrimeDart/Pellet/Laser
091.Buhloo Epsilon Blight, Sector[3,84]Shuriken/Boomerang/MIRV
092.Proxymar Beta Arcology CQ-6Dart/MIRV
093.Xaniea Lambda Dovacoon ForgeDart/MIRV
094.Lyova Tau Blight, Sector[3,84]General (−Lasers)
095.Zhetass Gamma Gau PrimeGeneral (−Boomerangs)
096.Krillou Gamma Zhey AunaGeneral (−Lasers)
097.Elyon Lambda Gau PrimeGeneral (−Boomerangs)
098.Czar Lambda Ceres MajorGeneral (−Lasers)
099.Hime Lambda Zhey AunaDart/MIRV
100.Monsoon Epsilon Arcology CQ-6Dart/MIRV
101.Mirage Omega Arcology CQ-6Dart/Pellet/Laser
102.Vani-Vith Epsilon Dovacoon ForgeShuriken/Boomerang/MIRV
103.Barret Beta Dovacoon ForgeGeneral (−Lasers)
104.Uhb Epsilon Zhey AunaGeneral (−Lasers)
105.Oran Beta Dovacoon ForgeDart/MIRV
106.Sonah Gamma Blight, Sector[3,84]Dart/Pellet/Laser
107.Trinity Delta Zhey AunaGeneral (−Lasers)
108.Lorilou Epsilon Dovacoon ForgeGeneral (−Lasers)
109.Scuuxun Tau Gau PrimeDart/Pellet/Laser
110.Neni Delta Blight, Sector[3,84]Dart/Pellet/Laser
111.Stinger Lambda Zhey AunaGeneral (−Lasers)
112.Tar'Cah Delta Dovacoon ForgeShuriken/MIRVA
113.Hime Epsilon Blight, Sector[3,84]Dart/Pellet/Laser
114.Fujin Sigma Blight, Sector[3,84]Shuriken/MIRVA
115.Stinger Epsilon Blight, Sector[3,84]Laser/Pellet
116.Czar Delta Gau PrimeDart/MIRV
117.Predator Delta Blight, Sector[3,84]Dart/Pellet/Laser
118.X-81 Gamma Arcology CQ-6Dart/MIRV
119.Jericho Alpha Dovacoon ForgeDart/MIRV
120.Esperon Epsilon Arcology CQ-6Dart/Pellet/Laser
121.Banshee Phi Arcology CQ-6Dart/MIRV
122.Njörun Gamma Arcology CQ-6Laser/Pellet
123.Vuxine Gamma Arcology CQ-6Dart/MIRV
124.Yoth-Hola Epsilon Ceres MajorLaser/Shuriken
125.Gladius Epsilon Ceres MajorGeneral (−Lasers)
126.Proxymar Delta Ceres MajorShuriken/MIRVA
127.Trinity Phi Arcology CQ-6Dart/Boomerang/Pellet
128.Trireme Gamma Zhey AunaGeneral (−Lasers)
129.Photurius Lambda Zhey AunaDart/Boomerang/Laser
130.Vani-Vith Sigma Zhey AunaGeneral (−Lasers)
131.Reaper Lambda Dovacoon ForgeGeneral (−Lasers)
132.Shogun Sigma Arcology CQ-6Dart/MIRV
133.Orion Lambda Blight, Sector[3,84]General (−Lasers)
134.AB8/Klyn Delta Blight, Sector[3,84]General (−Lasers)
135.Wrackr Epsilon Zhey AunaShuriken/MIRVA
136.Cinnri Tau Blight, Sector[3,84]Laser/Shuriken
137.Lokie Delta Blight, Sector[3,84]Dart/Pellet/Laser
138.Baqlor Lambda Blight, Sector[3,84]General (−Lasers)
139.Jericho Gamma Gau PrimeLaser/Pellet
140.Elyon Beta Dovacoon ForgeGeneral (−Lasers)
141.Antioch Delta Blight, Sector[3,84]Dart/Pellet/Laser
142.Centurion Tau Dovacoon ForgeLaser/Shuriken
143.Naya Phi Gau PrimeGeneral (−Lasers)
144.Shinova Delta Arcology CQ-6General (−Lasers)
145.Yoth-Hola Beta Arcology CQ-6Laser/Pellet
146.Zephyr Epsilon Dovacoon ForgeShuriken/MIRVA
147.Saber Beta Blight, Sector[3,84]Dart/Pellet/Laser
148.Icarus Sigma Zhey AunaDart/Boomerang/Pellet
149.Jeria Sigma Arcology CQ-6Dart/MIRV
150.Aurora Lambda Zhey AunaShuriken/Boomerang/MIRV
151.Starless Epsilon Gau PrimeShuriken/MIRVA
152.Xavis Alpha Zhey AunaShuriken/MIRVA
153.Havoc Gamma Blight, Sector[3,84]General (−Pellets)
154.Vuxine Alpha Gau PrimeGeneral (−Lasers)
155.Kada Veni Alpha Blight, Sector[3,84]Laser/Pellet
156.Trireme Tau Ceres MajorShuriken/MIRVA
157.Buhloo Gamma Dovacoon ForgeShuriken/MIRVA
158.NC-271 Beta Gau PrimeGeneral (−Boomerangs)
159.NC-150 Beta Gau PrimeLaser/Pellet
160.Widget Tau Dovacoon ForgeShuriken/MIRVA
161.Photurius Tau Arcology CQ-6Dart/Boomerang/Pellet
162.Gorthaur Beta Blight, Sector[3,84]General (−Pellets)
163.Wraith Gamma Blight, Sector[3,84]General (−Lasers)
164.Tar'Cah Lambda Zhey AunaGeneral (−Lasers)
165.502-Q8 Alpha Gau PrimeGeneral (−Boomerangs)
166.Gladius Gamma Arcology CQ-6Dart/Pellet/Laser
167.Antioch Beta Arcology CQ-6Laser/Shuriken
168.Monsoon Gamma Ceres MajorGeneral (−Boomerangs)
169.Zhetass Beta Arcology CQ-6Laser/Pellet
170.Von Braun Delta Arcology CQ-6General (−Lasers)
171.Dragonfly Gamma Dovacoon ForgeGeneral (−Lasers)
172.Polaris Gamma Ceres MajorShuriken/MIRVA
173.Polaris Beta Gau PrimeDart/MIRV
174.Torrent Alpha Zhey AunaShuriken/MIRVA
175.Barret Epsilon Zhey AunaShuriken/Boomerang/MIRV
176.Uhb Delta Blight, Sector[3,84]Shuriken/MIRVA
177.Warden Phi Arcology CQ-6Dart/Pellet/Laser
178.Kibarrax Epsilon Dovacoon ForgeShuriken/Boomerang/MIRV
179.Jn'Dur Epsilon Arcology CQ-6Laser/Pellet
180.Valkyrie Delta Ceres MajorGeneral (−Boomerangs)
181.Xavis Gamma Dovacoon ForgeGeneral (−Lasers)
182.Marauder Alpha Arcology CQ-6Dart/MIRV
183.Havoc Alpha Arcology CQ-6General (−Lasers)
184.Arietis Epsilon Gau PrimeDart/MIRV
185.Nimbus Epsilon Blight, Sector[3,84]Shuriken/Boomerang/MIRV
186.Widget Delta Blight, Sector[3,84]Laser/Pellet
187.Zimitr Delta Ceres MajorShuriken/MIRVA
188.Tempest Beta Blight, Sector[3,84]Shuriken/Boomerang/MIRV
189.Jn'Dur Gamma Gau PrimeLaser/Shuriken
190.Luna Omega Gau PrimeGeneral (−Lasers)
191.Tempest Delta Dovacoon ForgeGeneral (−Lasers)
192.Ogon Beta Arcology CQ-6Dart/Boomerang/Pellet
193.Veil Sigma Arcology CQ-6Dart/MIRV
194.Mist Star Gamma Ceres MajorGeneral (−Lasers)
195.Gorthaur Alpha Zhey AunaLaser/Shuriken
196.Juggernaut Delta Dovacoon ForgeDart/MIRV
197.Geist Sigma Zhey AunaShuriken/Boomerang/MIRV
198.Icarus Delta Arcology CQ-6Shuriken/MIRVA
199.Naya Tau Blight, Sector[3,84]Shuriken/Boomerang/MIRV

Trivia: The first VIP mission wasn't VIP Mission #1, but VIP Mission #18, which started with Razor VI Sigma. However, there were a few VIP missions before VIP Mission #18 which cannot be played at that time since the game was not updated to show VIP missions back then.

Mission Type Distribution

The red, amber and blue numbers represent the number of apexes with High Impact , Armor Piercing and Shield Breaker main weapon types respectively for each mission type:

Mission TypeUnprotectedArmoredShieldedTotal by Mission Type
Shuriken/MIRVA

14/200

8/200

7/200

29/200
Dart/MIRV -

12+1/200

15/200

28/200
Shuriken/Boomerang/MIRV

16/200

--16/200
Dart/Boomerang/Pellet -

8+1/200

-9/200
General (−Lasers) 21/20011+1/20011+1+1/20046/200
General (−Boomerangs) --

11+2/200

13/200
General (−Pellets) 2/2001/200-3/200
Dart/Boomerang/Laser -1/200-1/200
Dart/Pellet/Laser -

13/200

10/200

23/200
Laser/Shuriken/Pellet --1+1/2002/200
Laser/Shuriken

4/200

5+1/200

3/20013/200
Laser/Pellet -

6+2/200

9/200

17/200
Total by Affinity57/20065+5+1/20067+4+1/200